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Coalescence | Danny Andrews
Light. Weightlessness. The doors of the train spring open and I leap aboard. It seems even the commuters are living brighter days: one...
Sep 6, 20241 min read


The Roads That Divide | Kaveh Kordestani
London’s motorways, the nadir of post-war civil design: poorly planned, poorly executed and still a bane for Transport for London to...
Sep 4, 20243 min read


Changing Seasons | Sophia Verai
As golden days begin to wane And dim their laughing light The yawning Summer, ripe with grain Lies down and fades from sight The skies...
Sep 2, 20241 min read


How The Government Can Help With Youth Mental Health | Troy Francis-Brown
It has become undeniable in recent years that youth mental health in the United Kingdom is in crisis. Today it feels as if every young...
Aug 19, 20244 min read


Babylon: The Accursed City of God | Santiago Acevedo-Henao
That city’s sins are piled up as high as heaven. God has not forgotten the wrongs she has done. (Revelations 18.5.) Babylon: a city...
Jul 13, 20246 min read


The Controversy of Marina Abramović: Art or Self-Destruction? | Clara Biancelli
Marina Abramović is a name which has made itself more and more relevant in the art world over the past few years, due to her uniquely...
Jul 10, 20243 min read


The Fundamentals of TrAPs in the Process of Wound Healing | Ivelina Zhisheva
In this article we will be looking at TrAPs (traction-activated platforms) and their application within biomedicine science. TrAPs are...
Jul 9, 20242 min read


Predicted Grades: A Social Construct No One Likes | Adèle Lepinay
A brief overview of what I've learnt from getting grades and living with them. I recently completed work experience at Imperial College...
Jul 6, 20243 min read


Subnautica: Creating a Horror Experience (Part 7) | Danny Andrews
Click here to read Part 6 Subnautica and Player Agency: The Issue of a Map Boundary The previous article in this series started the...
Jul 5, 20247 min read


Subnautica: Creating a Horror Experience (Part 6) | Danny Andrews
Click here to read Part 5 Section 3: Manipulation of Player Agency Subnautica and Player Agency: Threat and Challenge The previous...
Jun 29, 20244 min read


Subnautica: Creating a Horror Experience (Part 5) | Danny Andrews
Click here to read Part 4 Subnautica and Atmosphere: Behavioral design in the Mountains and the Dunes The previous article in this series...
Jun 19, 20244 min read


Subnautica: Creating a Horror Experience (Part 4) | Danny Andrews
Click here to read Part 3 Section 2: Subnautica’s Atmosphere - Visual Design, Sound Design, Behavioral Design Subnautica and Atmosphere:...
Jun 15, 20244 min read


In Search of an Ideal: What Gives Idols Power? | Sophia Verai
At the heart of every great social, cultural or political movement, uprooting and revolution, lies an ideology. At the heart of most...
Jun 14, 20246 min read


Subnautica: Creating a Horror Experience (Part 3) | Danny Andrews
Click here to read Part 2 Subnautica and Solitude: The Sunbeam The previous article explored the second main element of Subnautica’s...
Jun 12, 20245 min read


The Future of Pharmacology: from Lab-Grown Cells to Organs on Chips | Anouska Aluni
Drug development is a laborious and highly expensive process, averaging about 10-15 years and $1.3 billion for each new drug.¹ Despite...
Jun 8, 20243 min read


Subnautica: Creating a Horror Experience (Part 2) | Danny Andrews
Click here to read Part 1 Subnautica and Solitude: The Degasi Both of the two main sub-plots of Subnautica also play an important role in...
Jun 4, 20242 min read


Sixth Forms' Red Ink | Kaveh Kordestani
How Harris Westminster runs behind the scenes is not something most students think about. But whilst you are sitting through your...
May 31, 20245 min read


The Art of Moving On | Adèle Lepinay
We are all slowly starting to enter early adulthood which will be a new, interesting period in all our lives. It’s the time you start...
May 29, 20243 min read


Subnautica: Creating a Horror Experience (Part 1) | Danny Andrews
This is the first article in an exciting series that explores a video game's mechanics, themes and effect, in the same manner any other...
May 28, 20244 min read


Surface | Douceur
Gliding softly on the surface of things And not really letting anyone in Diving deep into a web of blue dreams With only brightness for...
May 25, 20241 min read
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